|
All of these landscapes were created entirely digitally, using a variety of techniques - using off-the shelf applications, specially created sparks for flint, and experimental non-commercial software. This is an area of great interest at the two rivers research lab. |
||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||||
|
Created using a technique whereby wireframe primitives were pinned to the reference picture, from which the 3d geometry and textures were then generated. These textures were then edited in Photoshop to fill in missing detail. This project was created by James Butler, who is now experimenting with this technique on traditional animation backgrounds (see below). Click on the left picture to view the reference picture and the right to view quicktime |
||
![]() |
![]() |
|||
|
This experiment was created using the same techniques developed in the los angeles movie above. This time, however, the source image was an animation background painting, from a previous production, rather than a photograph. Click on the left image to see the source painting, and the right to view a quicktime camera move. |
||
![]() |
![]() |
|||
|
Modelled by David Parvin and Lubo Hristov, and animated by David using Alias Power Animator. The dimensions were taken from blueprints of the avro lancaster B mk1 bomber, and textures created from photographic reference. Once rendered the footage was taken into Discreet Logic Flint and the film grain was applied using a number of sparks. |
||
![]() |
||||||||||